fashion-designlisted
Install: claude install-skill 0x-wzw/fashion-design
# Fashion Design — Systems, Capsules & Specs
The craft layer for apparel brand-building: wardrobe architecture, capsule
economics, garment spec language, and fashion-specific evidence discipline.
Brand-agnostic — bring your own brandDNA.
## 1. Wardrobe System Architecture
Structure the offer as **2–5 systems named for wearer states, not garment
categories or demographics** (reference pattern: FORM/MOVE/FLOW/TRANSIT/REST —
studio to recovery, one daily arc). Rules:
- Every SKU belongs to exactly one system; system tag appears on site,
labels, and internal docs — this is the primary navigation axis
- **Fit logic is a separate axis from garment type.** Define 2–3 fit logics
(reference pattern: R = one shared pattern / T = same design, blocks A+B
where anatomy changes the pattern / C = body-specific essentials). The
naming is an ethical position, not a sizing chart — whichever
demographics-split convention exists in the category (men/women racks,
"for her/him"), the brand's own tests must forbid it
- Hero product logic: choose the *least crowded, most describable* garment
as entry wedge ("one trouser anyone can wear and describe to a friend"),
versioned like software rather than seasonally replaced
## 2. Capsule & SKU Math
- Capsule = designs × colors × size-count; shared patterns multiply cheapest
(one pattern serves all bodies; per-block patterns multiply by block count)
- Publish the arithmetic in the entity doc: `(shared designs × colors ×
sizes) + (