experiment-designlisted
Install: claude install-skill AashutoshR2062/productskills
Design experiments that actually prove something. Most A/B tests fail because they test vague ideas, run too short, or peek at results. A well-designed experiment has a clear hypothesis, adequate power, and a pre-committed analysis plan.
## Hypothesis Template
Every experiment starts with a written hypothesis before any work begins:
**"If we [make this specific change] for [this audience], then [this metric] will [change in this direction] by [this amount], because [this reason based on evidence]."**
Example:
> "If we replace the 5-step onboarding wizard with a single guided first-project flow for new signups, then 7-day activation rate will increase from 23% to 35%, because 4/6 interviewed users said they wanted to 'just start using it' not 'set everything up first.'"
Every part matters:
- **Specific change:** Not "improve onboarding" — the exact change
- **Audience:** Who sees this? New users only? Free tier only?
- **Metric + direction + amount:** A number you'll measure
- **Because:** The evidence-based reason. No evidence = no experiment.
## Experiment Design
### 1. Primary Metric
One metric the experiment is designed to move. Not three. One. Additional metrics are guardrails.
### 2. Guardrail Metrics
Metrics that must NOT degrade. These prevent "winning" by breaking something else.
### 3. Sample Size
Calculate BEFORE running. Use a sample size calculator with:
- Baseline conversion rate (current number)
- Minimum detectable effect (smallest change worth caring