strategy-doclisted
Install: claude install-skill AashutoshR2062/productskills
Write strategy that forces hard choices. A strategy that doesn't say "no" to something isn't a strategy — it's a wish list. Strategy is not goals, not aspirations, and not a list of things you want to do. It's a coherent set of choices about where to play and how to win.
## The Strategy Kernel (Richard Rumelt)
Every strategy document must contain these three elements:
### 1. Diagnosis
What's actually going on? Name the challenge clearly. A good diagnosis simplifies complexity by identifying the critical factors.
- "Our activation rate is 23% because new users don't understand the product's value in their first session."
- NOT: "We need to grow faster." (That's an aspiration, not a diagnosis.)
### 2. Guiding Policy
The overall approach for dealing with the challenge. This is the big directional bet — it rules things in AND rules things out.
- "Focus entirely on time-to-first-value for solo users before expanding to teams."
- NOT: "Improve the product across all dimensions." (That's not a choice.)
### 3. Coherent Actions
Specific, coordinated actions that execute the guiding policy. Actions should reinforce each other.
- "Rebuild onboarding as a guided first-project flow. Remove the team invite step from signup. Add inline tooltips on the three core features. Measure activation at 'first project completed' not 'account created.'"
## Playing to Win Framework (Lafley/Martin)
Structure the strategy as five cascading choices:
1. **Winning Aspiration:** What does winning