project-backloglisted
Install: claude install-skill AirMile/claude-config
# Project Backlog
## Overview
This is the **bridge** between the seed document and the dev or game pipeline.
Transforms structured idea markdown into a prioritized feature backlog ready for `/dev-define` (web) or `/game-define` (game).
**Trigger**: `/project-backlog` or `/project-backlog [paste markdown]`
## Input
Accepts markdown from:
- `/project-seed` output
- `/project-brainstorm` output
- Any structured concept markdown (web or game)
## Output
`.project/backlog.html` with:
- Decomposed features
- Dependencies
- P1/P2/P3/P4 priority
- Direct links to `/dev-define {feature}` (web) or `/game-define {feature}` (game)
## Workflow
### Stack Detection (pre-PHASE 0)
**Goal:** Detect whether this is a web or game project so the correct feature types and terminology are used.
**Process:**
1. Try to read `.project/project.json`
2. Check fields in order:
- `stack.engine === "godot"` → **GAME MODE**
- `concept.platform === "game"` → **GAME MODE**
- No match or no project.json → **WEB MODE**
3. Show detected mode:
```
STACK DETECTED: web (→ /dev-define pipeline)
STACK DETECTED: game (→ /game-define pipeline)
```
### PHASE 0: Input Detection
> **Todo**: Read `.claude/skills/project-backlog/references/input-detection.md`
### Enter Plan Mode
Follow [shared/PLAN-MODE.md](../shared/PLAN-MODE.md) Entry protocol before PHASE 0.5. PHASE 0.5 → PHASE 3 (research → feature extraction → dependencies → priority) run in plan mode; the final feature plan