openscad-organiclisted
Install: claude install-skill Altern92/openscad-cad-skills
# OpenSCAD Organic — Figurines and Miniatures
Builds on openscad-cad (§2 render/export commands still apply) and follows
scad-modeler discipline (§0 project facts, calculations before geometry,
validation). This skill adds what neither covers: smooth organic surfaces
and print-safe fine details in a CSG modeler.
**Not sure which skill to load, or where a fact lives? See `../references/retrieval.md` — the routing table (skill choice, passport format, abstention).**
## 0. Before anything else
1. Load openscad-cad (render/export) and, for 2+ interacting parts
(articulated limbs, head+body+base), scad-modeler (planning, tolerances).
2. Read ../INCIDENTS.md — a logged organic bug never re-read will recur.
3. Require BOSL2 (`use <BOSL2/std.scad>`): skin(), path_sweep(),
bezier() live there. No BOSL2 — single-hull blobs only, say so honestly.
4. RESEARCH-FIRST for replicas (INCIDENTS 2026-09-09): before modeling a
real-world object, use agent-reach (Exa/GitHub/web) to fetch REAL
dimensions + print practice. Never model from one artwork photo alone.
v1 without research = blockout, not a model.
## 1. Core techniques (use in this order)
### 1.1 Piecewise hull, never single hull (jack rule)
One hull() over all spheres = plastic-wrap box, not organic shape.
Connect CENTER sphere to EACH satellite separately (makerblock jack trick):
```openscad
for (i = [0 : len(pts)-1])
hull() { sphere_at(center); sphere_at(pts[i]); }
```
Each satellite = one limb joint, muscle bul