design-critiquelisted
Install: claude install-skill Amey-Thakur/AI-SKILLS
# Design critique
A critique is a working session where a designer shows unfinished work and a
group helps make it better. It is not a status update and not a sign-off gate.
Left unstructured, it collapses into taste debates about color while the actual
problem goes unexamined, and the designer leaves with fifty opinions and no
decision. A method keeps the room aimed at the goal and turns feedback into
changes someone owns.
## Method
1. **Open with the presenter contract.** Before showing a single screen, the
designer states the problem being solved, the constraints, the fidelity stage,
and the two or three decisions they actually want feedback on. Without that
frame, the room defaults to bikeshedding whatever is easiest to have an
opinion about.
2. **Frame the user and the metric, not the feature.** Present the
job-to-be-done, who has it, and what success looks like. Reviewers cannot
judge a checkout flow without knowing whether the goal is fewer steps or fewer
errors, and those pull in opposite directions.
3. **Enforce the feedback rules out loud.** Critique the design against the
stated goal, not personal preference; ask "what problem does this solve"
before proposing an alternative; and separate observation from prescription. A
facilitator names it when someone jumps to a fix: "that is a solution, what is
the problem you saw".
4. **Match critique altitude to fidelity.** Wireframes get flow and hierarchy
feedback, not typography notes