agent-orchestralisted
Install: claude install-skill AntreasAntoniou/agent-orchestra
# Agent Orchestra
A catalog of multi-agent coordination structures and how to map them onto an orchestration
runtime. The goal: be *creative and deliberate* about topology — pick (or invent)
the structure that fits the task, not reflexively reach for one shape.
> **Token-efficient variant:** when budget matters, apply `token-efficient-orchestra` on top of
> any graph here — economical models for redundant workers and stronger models for supervision
> chokepoints (arbiter/adversary/integrator/gate). The rule of thumb:
> *redundancy downgrades, chokepoints upgrade.*
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## 0. Prime directives
1. **Isolation is sacred.** Independent agents MUST NOT see each other's output. Separate
spawns, separate dirs, identical specs. A peek through the wall wastes N−1 agents.
2. **The adversary is always on.** Every produced artifact gets a skeptic whose job is to
*refute* it, defaulting to "does not hold" when unsure. This catches failure classes a verifier
may pass — a corrupt patch, a vacuous test, a cosmetic timeout. Never ship a
pyramid without the refutation stage.
3. **The orchestrator integrates; it does not draft.** You (the caller) apply/merge results.
The pyramid's named agents produce content. Never also draft a layer yourself.
4. **Name every agent.** Greek pantheon or any structured convention — never "Worker A". Names
make integration legible and the topology readable from a label.
5. **Receipts/provenance.** Every spawn is logged (who, what topology, wh