liquid-glass-claude-skilllisted
Install: claude install-skill Armitanemati/liquid-glass-claude-skill
# Liquid Glass Claude Skill
A design reasoning system, not a snippet library. Liquid Glass is a **material and interaction language**: translucent material used intentionally to establish functional hierarchy above content.
**Objective:** a clear, spatial, adaptive interface. Not "make it look like glass."
**Success test:** people think "this feels incredibly clean and spatial," never "someone added blur to everything." Liquid Glass should be felt before it is noticed.
This skill controls **material, hierarchy, spatial behavior, transparency, blur, depth, interaction.**
The project's brand system controls **color, type, identity, imagery, tone.** Never mix the two.
**References.** Primary: Apple's Liquid Glass principles (functional layering, translucency, material hierarchy, adaptive appearance, spatial separation, depth, continuity, visual hierarchy, clarity, consistency, contextual interaction). Supporting: glassmorphism practice on transparency, background blur, contrast, depth, edge definition, accessibility, readability. Understand the principles and apply them to the product at hand. Never produce an Apple clone.
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## 0. Scope and safety
This skill is guidance only. When it is active:
- Work only inside the project the user has explicitly selected or shared. Do not read, scan, or modify anything outside it.
- Do not read environment variables, credentials, keys, tokens, or account data.
- Do not make network requests, install packages, or change global or syst