atmos-audio-genlisted
Install: claude install-skill AruNi-01/atmos
# Atmos Audio Gen
## Purpose
Create restrained, continuous app-promo soundtracks for Atmos videos. Pair this with `hyperframes` or `hyperframes-cli` when the video composition itself needs editing; this skill owns the audio design, generation, muxing, and verification rules.
## Workflow
1. Inspect the video timeline: total duration, scene/cue starts, act breaks, visual energy, proof density, and whether the user wants pure music or music under voice.
2. Build one full-duration audio bed. Do not create separate audio clips per scene unless the user explicitly asks for source-editing of existing music.
3. Model scene changes with a cue map and smooth parameter interpolation: chord, pad, arp density, drum density, sub pulse, and shimmer.
4. Read `references/audio-project-files.md` before creating or revising project audio files.
5. For a new generated soundtrack, use `scripts/create-continuous-audio-script.mjs` to create the project-local `generate-audio.mjs` template, then edit the cue map to match the video.
6. Generate a WAV at the exact video duration, usually from `<creative-project>/hyperframes/scripts/generate-audio.mjs` to `<creative-project>/artifacts/audio/*.wav`.
7. Mux the WAV into the existing MP4 with video stream copy when visuals are already correct.
8. Verify duration, codec, mid-track continuity, and absence of transition stinger code before reporting completion.
## Skill Resources
- `references/audio-project-files.md` is the source of truth for project a