← ClaudeAtlas

text-to-lottielisted

Create, edit, or fix Lottie/Bodymovin JSON animations for the local Skia Skottie player. Use for text-to-Lottie, SVG/logo/type animation, loaders/icons, state feedback, UI microinteractions, lower thirds, diagrams, data/stat/chart animations, product promos, scene/camera motion, visual effects, scene edits, slots/controls, and Skottie debugging.
AruNi-01/atmos · ★ 3 · Web & Frontend · score 67
Install: claude install-skill AruNi-01/atmos
# Text To Lottie Author production-ready Lottie JSON for the official local Skia Skottie player. The deliverable is a renderable scene in the player, not isolated JSON. ## Operating Model - Use the official player project and verify in Skia Skottie. Do not hand-roll a custom viewer or switch renderers for verification. - Keep the skill portable across Agent Skills clients. Avoid host-specific commands, command modes, or orchestration conventions in skill instructions. - Prefer fewer questions and stronger defaults. Ask only when a decision changes the output materially, such as transparent vs full-frame background, brand constraints, target format, or supplied source assets. - Prioritize clean, intentional, professional motion over merely satisfying the literal prompt. ## Reference Loading This `SKILL.md` is the thin control plane. Load only one-level references that match the task. Do not open the whole reference library. Always read `references/player-contract.md` before creating, editing, fixing, or verifying a scene. If a routed reference is unavailable, continue using the inline rules in this file. | User intent | References to read when present | | --- | --- | | Any new/edit/fix Lottie scene | `references/player-contract.md` | | JSON structure, keyframes, slots, shapes, assets | `references/lottie-spec-map.md` | | Logo animation | `references/recipe-logo.md`, `references/motion-taste.md`, `references/design-taste.md` | | Typography, title, quote, text r