← ClaudeAtlas

phase-buildlisted

Build one release phase against the specs — plan it on an interactive board (endpoints, components, resources, with what already exists read from the codebase), let the user adjust, then build node by node while the board shows live progress. Use when the user wants to build a phase, implement the phase-1 slice, execute the plan from a story map or spec, or watch a build happen visually.
Cavalry-Collective/visual-stack · ★ 11 · Web & Frontend · score 72
Install: claude install-skill Cavalry-Collective/visual-stack
One release phase, built in three passes — API, then UI, then infrastructure — against a plan the user saw and adjusted first. The board shows three trees (Endpoints · Components · Resources), each node coloured by what it is: **new** this phase, **changed** (exists, this phase extends it), or **already built**. Press Start, and the same board becomes the progress view — nodes pulse while being built and fill in as they land. ``` story map slice + specs + phase screens ──► plan JSON ──► board ──► user adjusts ──► Start │ done ◄── infra ◄── ui ◄── api — one node at a time, each reported to the board ◄┘ ``` **`have` is read from the codebase, never from a previous plan.** A plan that colours from last phase's intentions lies the first time a phase ships partial. Read the actual routes, components, migrations and infra files; stamp when you read them. ## 1 · Scope the phase - **Pipeline mode**: phase N is `phase` in `.vstack/pipeline.json`. Its content is the phase-N slice of `specs/story-map.json`, the specs in `artifacts.specs[]`, and `design/phase-<n>/` if phase wireframes exist. If `"specsOnly": true`, this stage doesn't apply — say so and offer `/vstack:start` to add development setup. - **Standalone**: whatever the user points at — a spec, a story list, "build this". Ask only what you can't infer. ## 2 · Read the codebase, then draft the plan Walk the actual code