screen-deep-divelisted
Install: claude install-skill ChulioZ/spielwirbel
# Screen deep-dive
One screen, all sizes, UX and layout and visuals together, ending in a decision
and issues — not in code. The audits judge the whole app against criteria; this
argues for one screen from measurements and shows the alternatives working.
Product code ships afterwards through `create-issue` → `implement`.
**The lever is frequency.** Every screen has controls used every time and
controls used rarely. Most layout trouble is rare controls rendered at the size
of common ones. Classify before you measure; it decides tier B below.
## The brief — what "better" means here
The operator's standing brief for a deep-dive, first given for the session
setup screen on 2026-09-11: **be bold and creative, aiming at a great, fresh,
cool, fancy, lightweight experience — nothing on the screen is set in stone.**
Every proposal has to pass all four readings of that sentence:
- **Lightweight.** Fewer things on screen at once, fewer taps for the common
case, no scrolling past the rare to reach the usual — and lightweight in the
codebase: no dependency, no build step, no new stored state when an existing
mechanism (tags, the vote, retire, the filters) already answers the need. The
operator prefers the existing mechanism over a new field every time; "add a
feature to fix a layout" defaults to no, and a proposal that adds a mechanism
must argue why the existing one cannot carry it.
- **Fresh and fancy.** At least one character moment per proposal — a scene,
motion, th