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install-annotatekit-ioslisted

Install and configure AnnotateKit in an iOS or SwiftUI application so on-device visual annotations are sent directly to Codex through the bundled MCP bridge. Use when adding AnnotateKit, enabling iOS UI annotation, or setting up the AnnotateKit workflow.
Connected-Mate/AnnotateKit · ★ 1 · AI & Automation · score 72
Install: claude install-skill Connected-Mate/AnnotateKit
# Install AnnotateKit in an iOS app Set up the complete iOS-to-agent annotation loop, not only the MCP client. 1. Confirm the repository contains an iOS 17+ Swift or SwiftUI application. Locate its app entry point and root content view. 2. Add `https://github.com/Connected-Mate/AnnotateKit` as a Swift Package dependency, using the latest stable release compatible with the project. Preserve the project's existing dependency-management approach. For an Xcode project, prefer its existing package references; do not rewrite the project file blindly. 3. Link the `AnnotateKit` product to the iOS application target. 4. Import `AnnotateKit` and attach `.annotationOverlay()` once, near the root of the app's SwiftUI hierarchy. Do not attach multiple overlays. 5. Configure the bridge endpoint when needed: ```swift AnnotateKit.configure(endpoint: URL(string: "http://127.0.0.1:4747")) ``` Use `127.0.0.1` for Simulator. For a physical iPhone, use the development Mac's reachable LAN address. Never put the debug bridge in production configuration. 6. Ensure the bundled `annotatekit` MCP server is active. It starts the local iOS HTTP bridge on port `4747` and exposes the same in-memory annotation session to Codex. 7. Build the iOS target without launching a simulator unless the repository instructions and user explicitly authorize it. Report any host-app Info.plist additions required by optional voice dictation. 8. Explain the finished loop to the developer: run the Debug app, annotate the