webslimelisted
Install: claude install-skill DanielOnPurpose/danielonpurpose-skills
# Webslime
A web-design skill that fuses four sources into one workflow:
1. **Emil Kowalski's design-engineering craft** — the deep, concrete rules for motion, components, performance, and polish.
2. **Taste Skill's anti-slop method** — read the brief, infer the direction, pick a real design system, never ship templated output.
3. **Impeccable's design vocabulary** — a shared language across disciplines (type, color, layout, motion, copy) and the discipline-by-discipline slop checklist.
4. **UI/UX Pro Max's design intelligence** — a priority-ranked rule system (accessibility → touch → performance → … → charts) plus deep mobile/native (iOS HIG + Material), forms, navigation, and data-viz coverage. Ships an optional generator engine (see Phase 1).
The goal: interfaces where every detail compounds into something that feels *right*. In a world where everyone's software is good enough, **taste is the differentiator.**
## Core philosophy
- **Taste is trained, not innate.** Don't just make it work. Study why the best interfaces feel the way they do. Reverse-engineer, inspect, be curious.
- **Unseen details compound.** Most details users never consciously notice — that's the point. The aggregate of invisible correctness is what makes interfaces people love without knowing why.
- **Beauty is leverage.** Good defaults and good motion are real differentiators. Beauty is underutilized in software; use it to stand out.
- **A skill can't make the model a better designer; it can clear