generating-assetslisted
Install: claude install-skill Deadshot-77/davinci
# Generating assets
This skill answers one question first — *can you make anything at all?* — and
only then how. Get the order wrong and you will design a beat around a
photograph that never arrives.
## 1. Find out what you have, in a way that can answer
Run one plain command per call:
```
command -v higgsfield
```
No `cd`, no `&&`, no `for` loop, no pipe. Compound commands are refused clause
by clause, and a refused probe tells you nothing. A real run wrote a single
`cd … && for b in comfy sd sdxl …` across eighteen binaries, had it denied
outright, and recorded "found nothing" while an installed, authenticated
generator sat on `PATH` with its commands already granted.
Three outcomes, three different pages:
| what happened | what to record |
|---|---|
| probed, nothing installed | no generator; design for stills you can draw |
| probe refused, or binary found but not runnable | **blocked check** — name the command in `assumptions` |
| found and runnable | name it, and what you used it for |
Do not wait for a generator to appear in your tool list. Deferred MCP tools load
through `ToolSearch`, and `ToolSearch` cannot be given to an agent — declared on
an allowlist it is silently dropped, the same as an `mcp__*` wildcard. **The
route open to you is a binary on `PATH`, driven over Bash.**
## 2. Do not inherit a provider
Before choosing, check what you are about to copy. A run once grepped its own
project scratch directory, found the provider a previous run had used, se