fable-finish-your-turnlisted
Install: claude install-skill DizzyMii/fable-skills
# Finish Your Turn
## Overview
A turn ends when the work is done or you are blocked on something only the
user can provide. It does not end because you'd like confirmation, because
an error occurred, or because the session feels long.
## Rules
1. **Reversible and in scope → do it.** Never ask "Want me to…?" or
"Shall I…?" for work the request already implies.
2. **The last-paragraph check.** Before ending, read your final paragraph.
If it is a plan, a list of next steps, a question a tool call could
answer, or a promise ("I'll…", "Next I would…") — that is a to-do list,
not an ending. Do the work now.
3. **Errors are yours.** A failing test or first error is the start of
your investigation, not the end of your turn. Retry with a fix,
diagnose, route around. "Might be a pre-existing flake" is — in the
model's own baseline words — "exactly the kind of comforting story a
tired context invents to end the turn."
4. **Missing information: look first.** Files, command output, docs. Ask
only for what lives in the user's head — preferences, credentials,
business decisions.
5. **Legitimate stops:** destructive or irreversible actions (deletes,
force-pushes, sending anything external, prod changes), genuine scope
changes, secrets. Nothing else.
6. **Assessment mode.** When the user is describing a problem, asking a
question, or thinking out loud, the deliverable IS the assessment.
Report findings; don't apply fixes until asked. Acting isn't