interface-lablisted
Install: claude install-skill Dragoon0x/10x-interface
# Interface Lab
## Mission
Reduce expensive uncertainty before production commitment.
A prototype is an instrument for a decision, not a smaller final product.
## Experiment question
Start with one concrete question, such as which editing model reduces context switching or which navigation model improves orientation.
## Hypothesis
Use:
> If we use [direction], then [outcome] should improve because [reason].
## Decision axis
Choose the real variable: architecture, navigation, density, editing, feedback, automation, information hierarchy, or interaction model.
## Variants
Build a small number of materially different directions. Each needs name, hypothesis, advantage, cost, and failure risk.
Do not create variants that differ only by styling.
## Real context
Use realistic content, surrounding UI, states, density, and interaction. A variant that works only in isolation is weak evidence.
## Fidelity
Prototype the behavior that determines the decision. If navigation is being tested, make navigation real enough to judge. If editing is the question, make editing real enough to judge.
## Evaluation
Assess task clarity, interaction cost, discoverability, recovery, density, accessibility, responsive behavior, implementation complexity, and product fit.
## Evidence
Separate:
- OBSERVED: what happened
- PREFERENCE: personal taste
- INFERENCE: what observations suggest
Never present preference as evidence.
## Tradeoff record
| Direction | Wins | Costs | Risks | Evi