mira-3dlisted
Install: claude install-skill Global-AI-Group-Inc/content-generation-skills
# Mira 3D
One subject becomes one mesh. The model reads the prompt or the photo as a description of a
single object seen from all sides, so everything that helps it understand the shape belongs in
the request, and everything that describes a scene, a mood or a camera does not.
## When to use
A character, a prop, a product or a piece of environment that has to exist as geometry: to drop
into Blender, Unity, Unreal or a browser game, to print, to show in AR, to animate as a rigged
humanoid. Anything where the deliverable is a file with polygons, not a picture.
## Doctrine
This is a single-asset 3D generation: one subject, complete on all sides, standing alone on a
neutral background with nothing else in frame. Describe the object as a physical thing: its
overall silhouette, the parts it is made of, their proportions to each other, the materials and
colours of each part, and the surface finish. Name the category first (a humanoid character, a
creature, a vehicle, a prop, a piece of furniture, a building fragment) so the model knows what
kind of shape to expect. For characters and creatures, ask for a symmetrical A-pose or T-pose
with arms away from the body and legs apart, limbs fully visible, no held props overlapping the
body, so the mesh can be rigged. For products and props, give the real-world size or the scale
relative to a hand, and keep the label or logo geometry simple. Say nothing about lighting,
camera angle, depth of field, motion or atmosphere: none of it exist