design-principleslisted
Install: claude install-skill HermeticOrmus/design-mastery-claude-code
# Design Principles
The fundamental laws governing visual perception and communication. These principles are not opinions—they're observations about how human vision and cognition work.
## When to Use This Skill
- Making visual design decisions
- Evaluating whether a design "works"
- Explaining why something feels off
- Teaching design fundamentals
- Debugging design problems
## Core Principles
### 1. Visual Hierarchy
**The Law**: Not all elements are equally important. Design must guide the eye.
**Establishing Hierarchy**:
| Tool | What It Does | Example |
|------|--------------|---------|
| Scale | Larger = more important | Hero headlines vs. body text |
| Weight | Heavier = more important | Bold headings vs. light body |
| Color | Saturated/contrasting = attention | Primary CTA vs. secondary |
| Position | Top-left (in LTR) = first seen | Logo placement |
| Space | More space = more importance | Generous padding around CTAs |
| Depth | Shadows/elevation = prominence | Floating action buttons |
**Testing Hierarchy**:
Blur the design at 50%. Can you still identify:
- The primary focal point?
- The secondary information?
- The action you should take?
### 2. Gestalt Principles
**The Law**: The brain organizes visual elements into meaningful groups.
#### Proximity
*Elements near each other are perceived as related.*
```
Good: [Label] [Label]
[Input] [Input]
(8px gap) (8px gap)
(32px gap between groups)
[Label]