unity-addressables-assetslisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Addressables & Asset Management
## Retrieval Sources
Local doc coverage for this topic is **uneven and re-verified on disk** as of this pass. The Addressables package ships its own separate documentation set (hosted at `docs.unity3d.com/Packages/com.unity.addressables@.../`) that is **not** mirrored in this local copy — only two thin package-overview pages exist in `Manual/` (830 and 702 words respectively, both landing-page-style descriptions with no API tables, no code samples, and no cross-links to `AsyncOperationHandle`, `AssetReference`, `ResourceLocator`, or any other Addressables type). There is **no local `ScriptReference/` coverage at all** for the `UnityEngine.AddressableAssets` or `UnityEngine.ResourceManagement` namespaces — confirmed by directory listing, zero `Addressables.*.html` or `AsyncOperationHandle.*.html` files exist anywhere under `ScriptReference/`.
By contrast, the legacy **AssetBundle** system (the substrate Addressables is built on) has deep, current, real coverage: 19 Manual pages plus well over 100 ScriptReference pages, all present under `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/` and confirmed via `wc -w` to contain substantive prose (700–2,200 words each), not stubs. The **Resources system** (the third leg of Unity asset loading) also has real Manual + ScriptReference coverage. Treat local retrieval as authoritative for AssetBundles, Resources, and Caching; treat it as **absent** for Addressables API specifics — those a