unity-ai-navigationlisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity AI Navigation
## Retrieval Sources
Local coverage is lopsided and it is worth being precise about the shape of that imbalance. The **AI Navigation package Manual** page (`Manual/com.unity.ai.navigation.html`, package `com.unity.ai.navigation` version 2.0.14 for Unity Editor 6000.3) is a single 194-line landing-page stub: it contains only the package description ("high-level components that allow you to use navmeshes to incorporate navigation and pathfinding in your game... build and use navmeshes at runtime and at edit time, create dynamic obstacles, and use links..."), version/compatibility metadata, and a keyword index (carving, navmesh agent, navmesh link, navmeshlink, navmesh modifier, navmeshmodifier, navmesh modifier volume, navmeshmodifiervolume, navmesh obstacle, navmesh surface, navmeshsurface, offmesh link, pathfinding). A directory search of `Manual/` for `*navmesh*` returns **zero** additional files — there are no local component reference pages for `NavMeshSurface`, `NavMeshModifier`, `NavMeshModifierVolume`, or `NavMeshLink` (the actual AI Navigation package components you drag onto GameObjects in the Editor). Any guidance on those four components in this skill is pretrained knowledge, flagged as such, not sourced from local docs.
In sharp contrast, the built-in `UnityEngine.AI` **ScriptReference** namespace is exhaustively documented locally: 252 files matching `AI.*.html` under `ScriptReference/`, covering every public class, struct, enum, method, a