unity-animation-cinematicslisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Animation & Cinematics
## Retrieval Sources
Docs root: `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/`
All paths below were verified to exist on disk at review time (`find`/`ls` against `Manual/` and `ScriptReference/`).
| Source | Path | Use for |
|--------|------|---------|
| Mecanim system introduction | `Manual/AnimationOverview.html` | Conceptual map of Animator/Avatar/Controller/Blend Tree pieces before diving into specifics |
| Animator Controller overview | `Manual/animation-animator-controller.html` | States, transitions, parameters, layers — the core controller model |
| Creating an Animator Controller | `Manual/AnimatorControllerCreation.html` | Step-by-step creation/wiring of a new controller asset |
| Animator window reference | `Manual/AnimatorWindow.html` | UI reference for the graph editor, parameters pane, layers pane |
| State machine basics | `Manual/StateMachineBasics.html` | States, default state, Any State, entry/exit nodes |
| State machine transitions | `Manual/StateMachineTransitions.html` | Conditions, exit time, transition duration/offset, interruption sources |
| State Machine Behaviours | `Manual/StateMachineBehaviours.html` | Scripting logic attached to individual states (OnStateEnter/Exit/Update/Move/IK) |
| Sub-state machines | `Manual/NestedStateMachines.html` | Nesting state machines for readability and reuse |
| Animation Layers | `Manual/AnimationLayers.html` | Layer weight, override vs additive blending, avatar mask p