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unity-animation-cinematicslisted

Use when working with Unity's Animator Controller, Timeline, Animation Rigging, or Cinemachine cameras. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 72
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Animation & Cinematics ## Retrieval Sources Docs root: `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/` All paths below were verified to exist on disk at review time (`find`/`ls` against `Manual/` and `ScriptReference/`). | Source | Path | Use for | |--------|------|---------| | Mecanim system introduction | `Manual/AnimationOverview.html` | Conceptual map of Animator/Avatar/Controller/Blend Tree pieces before diving into specifics | | Animator Controller overview | `Manual/animation-animator-controller.html` | States, transitions, parameters, layers — the core controller model | | Creating an Animator Controller | `Manual/AnimatorControllerCreation.html` | Step-by-step creation/wiring of a new controller asset | | Animator window reference | `Manual/AnimatorWindow.html` | UI reference for the graph editor, parameters pane, layers pane | | State machine basics | `Manual/StateMachineBasics.html` | States, default state, Any State, entry/exit nodes | | State machine transitions | `Manual/StateMachineTransitions.html` | Conditions, exit time, transition duration/offset, interruption sources | | State Machine Behaviours | `Manual/StateMachineBehaviours.html` | Scripting logic attached to individual states (OnStateEnter/Exit/Update/Move/IK) | | Sub-state machines | `Manual/NestedStateMachines.html` | Nesting state machines for readability and reuse | | Animation Layers | `Manual/AnimationLayers.html` | Layer weight, override vs additive blending, avatar mask p