unity-audiolisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Audio
## Retrieval Sources
| Source | Path | Use for |
|--------|------|---------|
| Audio Source component reference | `Manual/AudioSource-reference.html` | Full Inspector property reference: Audio Generator, Output, Mute, Spatialize, Bypass flags, Priority, Volume, Pitch, Stereo Pan, Spatial Blend, Reverb Zone Mix, 3D sound settings (Doppler, Spread, Min/Max Distance, Volume Rolloff), and the per-property distance curve editor |
| Audio Source (index) | `Manual/class-AudioSource.html` | Landing page linking Introduction, component reference, and setup instructions for the Audio Source |
| `AudioSource` scripting API | `ScriptReference/AudioSource.html` | Runtime members: `Play`, `PlayOneShot`, `PlayDelayed`, `PlayScheduled`, `PlayClipAtPoint`, `Pause`/`UnPause`, `Stop`, `isPlaying`, `isVirtual`, `outputAudioMixerGroup` |
| Audio Clip Import Settings reference | `Manual/class-AudioClip.html` | Import Inspector fields: Force To Mono, Normalize, Load In Background, Ambisonic, and per-platform overrides for Load Type, Compression Format, Sample Rate Setting, Quality |
| `AudioClip` scripting API | `ScriptReference/AudioClip.html` | Procedural clips via `AudioClip.Create`, `GetData`/`SetData`, `LoadAudioData`/`UnloadAudioData`, `loadState` |
| Audio file compatibility | `Manual/AudioFiles-compatibility.html` | Supported source formats: MP3, AIFF, WAV, OGG Vorbis, FLAC, plus tracker modules (`.mod`, `.xm`, `.it`, `.s3m`); channel limits (mono/stereo/up to 8 channels) |