unity-build-deploylisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Build & Deploy
## Retrieval Sources
| Source | Path | Use for |
|--------|------|---------|
| Build from the Editor (overview) | `Manual/BuildSettings.html` | Entry point; explicitly notes "The Build Profiles window was previously named Build Settings" |
| Build Profiles introduction | `Manual/build-profiles.html` | Platform profiles vs named Build Profiles, per-profile scene lists, asset-file storage for VCS |
| Create/manage a build profile | `Manual/create-build-profile.html`, `Manual/build-profiles-override-settings.html`, `Manual/build-profiles-reference.html` | Adding a platform, duplicating profiles, per-profile setting overrides, window field reference |
| Scene list management | `Manual/build-profile-scene-list.html` | Add/remove/reorder/exclude scenes per build profile |
| Build pipeline customization | `Manual/build-customize-build-pipeline.html`, `Manual/BuildPlayerPipeline.html` | Where custom build logic hooks into the pipeline |
| Custom build script | `Manual/build-script-build.html` | Writing a static method that calls `BuildPipeline.BuildPlayer` |
| Build callbacks | `Manual/build-callbacks.html` | `IPreprocessBuildWithContext`, `IPostprocessBuildWithContext`, `IProcessSceneWithReport`, `BuildPlayerProcessor` |
| Command-line builds | `Manual/build-command-line.html` | `-build`, `-activeBuildProfile`, `-buildTarget`, `-executeMethod`, required/recommended args, worked Windows/macOS examples |
| Editor command-line arguments | `Manual/EditorCommandL