unity-performance-profilinglisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Performance & Profiling
## Retrieval Sources
All paths below were re-verified on disk under `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/` on 2026-08-19 (`wc -l`, and for the two flagged package pages, a stripped-tag text dump). Manual pages listed as "full manual page" run 150-600+ lines of real prose; the two rows marked "package landing stub" are ~190-line auto-generated package-metadata pages (description, version, dependency list) with no authoring content.
| Source | Path | Use for |
|--------|------|---------|
| Profiler Window overview | `Manual/ProfilerWindow.html` (430 lines) | Window layout, modules list, timeline vs. hierarchy view, record/pause controls |
| Profiler introduction & navigation | `Manual/profiler-introduction.html`, `Manual/profiler-window-navigating.html` | Conceptual intro; how to read the frame timeline and select frames |
| Profiler modules overview | `Manual/profiler-modules-introduction.html`, `Manual/profiler-modules-activate.html`, `Manual/profiler-create-modules.html`, `Manual/profiler-customizing.html` | What a "module" is, enabling/disabling built-in modules, building custom modules |
| CPU module | `Manual/ProfilerCPU.html` (407 lines), `Manual/profiler-cpu.html`, `Manual/profiler-cpu-introduction.html`, `Manual/profiler-cpu-navigating.html` | Main-thread cost breakdown: Timeline view, Hierarchy view, per-thread rows |
| GPU module | `Manual/ProfilerGPU.html` (355 lines) | Render-thread cost per draw call/pass; requ