unity-playables-apilisted
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Playables API
## Retrieval Sources
Docs root: `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/`
All paths below were verified to exist on disk (`ls`/`find` against `Manual/` and `ScriptReference/`; `ScriptReference/` alone holds 296 files matching `*Playable*`, `Manual/` holds a full 13-page Playables API chapter under `Manual/Playables.html`).
| Source | Path | Use for |
|---|---|---|
| Playables API landing page | `Manual/Playables.html` | What the API is for (dynamic blending, scripted playback, runtime-built graphs) and the chapter's table of contents |
| PlayableGraph, nodes, and output | `Manual/Playables-Graph.html` | Conceptual model: the graph, `Playable` nodes, `PlayableOutput` — the three core pieces |
| ScriptPlayable and PlayableBehaviour | `Manual/Playables-ScriptPlayable.html` | How to wrap a `PlayableBehaviour` in a `ScriptPlayable<T>` to build a custom playable |
| Playable Director component | `Manual/class-PlayableDirector.html` | How `PlayableDirector`/Timeline sits on top of a hand-built `PlayableGraph` |
| Playables API examples index | `Manual/Playables-Examples.html` | Table of contents for the seven worked examples below |
| PlayableGraph Visualizer note | `Manual/playables-visualizer.html` | Locally an empty/stub page — the Visualizer is a discontinued experimental package; don't assume it's installed |
| Example: play an animation clip | `Manual/playables-ex-play-clip.html` | Minimal graph: one `AnimationClipPlayable` into one `A