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unity-playables-apilisted

Use when working with Unity's low-level Playables API directly — PlayableGraph, PlayableOutput, custom PlayableBehaviours, or blending/mixing playables outside the Timeline/Animator workflow layer. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 70
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Playables API ## Retrieval Sources Docs root: `/media/artiq/FRESH_DRIVE/Books/Unity6/Documentation/en/` All paths below were verified to exist on disk (`ls`/`find` against `Manual/` and `ScriptReference/`; `ScriptReference/` alone holds 296 files matching `*Playable*`, `Manual/` holds a full 13-page Playables API chapter under `Manual/Playables.html`). | Source | Path | Use for | |---|---|---| | Playables API landing page | `Manual/Playables.html` | What the API is for (dynamic blending, scripted playback, runtime-built graphs) and the chapter's table of contents | | PlayableGraph, nodes, and output | `Manual/Playables-Graph.html` | Conceptual model: the graph, `Playable` nodes, `PlayableOutput` — the three core pieces | | ScriptPlayable and PlayableBehaviour | `Manual/Playables-ScriptPlayable.html` | How to wrap a `PlayableBehaviour` in a `ScriptPlayable<T>` to build a custom playable | | Playable Director component | `Manual/class-PlayableDirector.html` | How `PlayableDirector`/Timeline sits on top of a hand-built `PlayableGraph` | | Playables API examples index | `Manual/Playables-Examples.html` | Table of contents for the seven worked examples below | | PlayableGraph Visualizer note | `Manual/playables-visualizer.html` | Locally an empty/stub page — the Visualizer is a discontinued experimental package; don't assume it's installed | | Example: play an animation clip | `Manual/playables-ex-play-clip.html` | Minimal graph: one `AnimationClipPlayable` into one `A