← ClaudeAtlas

unity-text-tmplisted

Use when displaying or styling text in Unity — TextMeshPro (TMP_Text/TMP_FontAsset), rich text tags, or TextCore font rendering. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 70
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity Text (TextMeshPro / TextCore) ## Retrieval Sources **Confirmed gap, verified with multiple `find` globs on this pass:** the local `ScriptReference/` has zero pages under the `TMPro` namespace — no `TMP_Text`, `TMP_FontAsset`, `TextMeshProUGUI`, `TextMeshPro` (the 3D component), `TMP_InputField`, `TMP_Dropdown`, `TMP_StyleSheet`, etc. anywhere (checked `TMPro*.html` and a plain `TextMeshPro*.html` glob — zero hits for both). This mirrors the `unity-ui` skill's finding that `UnityEngine.UI` (uGUI) has no local API pages either: this documentation snapshot only ships the built-in-module ScriptReference, not the `com.unity.textmeshpro`/`com.unity.ugui` package API reference, which Unity hosts on a separate package-docs site. For `TMP_Text`/`TMP_FontAsset`/`TextMeshProUGUI` member-level API, state plainly that local docs don't cover them and fall back to general knowledge, flagged as unverified against local sources. What **is** fully covered locally, and verified against real files, is (1) `UnityEngine.TextCore.*` — the engine-level namespace TextMeshPro itself is built on, which Unity folded into the engine starting in 2021 — 133 ScriptReference pages; (2) UI Toolkit's own text system, which the docs state outright renders through TextCore and is explicitly "based on TextMesh Pro" (`Manual/UIE-get-started-with-text.html`); and (3) the legacy pre-TMP text APIs (`Font`, `TextMesh`, `TextGenerator`) that TMP superseded and that some projects/asset-store code still referen