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unity-vfx-particleslisted

Use when creating particle/visual effects in Unity — choosing between the Shuriken Particle System and VFX Graph. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
IceMasterT/Unity-6.3_SKILLS · ★ 0 · AI & Automation · score 72
Install: claude install-skill IceMasterT/Unity-6.3_SKILLS
# Unity VFX & Particles ## Retrieval Sources | Source | Path | Use for | |--------|------|---------| | Choosing your particle system | `Manual/ChoosingYourParticleSystem.html` | Shuriken vs. VFX Graph comparison table (render pipeline support, feasible particle counts, physics interaction, script interaction, frame buffer access) | | Particle Systems overview | `Manual/ParticleSystems.html` | Shuriken component landing page, general concepts, links into every sub-topic | | Particle System modules reference | `Manual/ParticleSystemModules.html` | Full module list (Emission, Shape, Velocity over Lifetime, Color over Lifetime, Size over Lifetime, Collision, Sub Emitters, Trails, Lights, Noise, Triggers, Texture Sheet Animation) | | ParticleSystem component | `Manual/class-ParticleSystem.html` | Component properties, Inspector layout, Main module settings | | Particle emissions and emitters | `Manual/particle-emissions-emitters.html` | Emission module (Rate over Time vs. Rate over Distance, bursts) and Shape module (emission volume/surface, start-velocity direction) | | Particle color | `Manual/particle-color.html` | Color over Lifetime and Color by Speed modules | | Particle size | `Manual/particle-size.html` | Size over Lifetime and Size by Speed modules | | Particle rotation | `Manual/particle-rotation.html` | Rotation over Lifetime and Rotation by Speed modules | | Particle velocity | `Manual/particle-velocity.html` | Velocity over Lifetime, Limit Velocity over Lifetime, In