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product-motionlisted

Ways to show the product in a motion-graphics video — composition moves. App icons ring a central hub and connect (integrations orbit), icon bubbles float in space (constellation), a product screenshot rises/tilts in on a gradient (screen reveal), person/logo social-proof chips slide in, and tilted cards fan out in perspective. Use when presenting integrations, an ecosystem, a dashboard/UI screenshot, testimonials, or a set of feature cards. Triggers: "integrations orbit / hub and spoke", "app icons around a logo", "reveal the product screenshot", "avatar chips / social proof", "cards fan out", "show the dashboard".
JagZ999/explainer-video · ★ 1 · Web & Frontend · score 72
Install: claude install-skill JagZ999/explainer-video
# Product & Composition Family **E** of the **motion-graphics** super-skill. Drop-in building blocks live in the shared library — from any skill in this plugin: `../motion-graphics/assets/motion.css` + `motion.js`. Every effect scales by `--R` and is driven by **logical time `t`**, so it survives slow-clock capture (see `smooth-render`). ```html <link rel="stylesheet" href="../motion-graphics/assets/motion.css"> <script src="../motion-graphics/assets/motion.js"></script> ``` ## Moves | # | Name | Looks like | Build | |---|---|---|---| | E1 | **Integrations Orbit** | app icons ring a center hub + connect | `.tm-orbit + tmOrbit` | | E2 | **Icon Constellation** | app-icon bubbles float/scatter in space | `tmOrbit(scatter)` | | E3 | **UI Screen Reveal** | a product screenshot rises/tilts in on a gradient | `.tm-screen` | | E4 | **Avatar Chips** | person/logo chips slide in as social proof | `.tm-chips` | | E5 | **Card-Stack Fan** | tilted cards fan out in perspective | `.tm-fan` | ## Rules that make these render-safe - **Never `filter:blur()` / `backdrop-filter:blur()`** — headless Chromium/Edge software-rasterizes them and capture drops to ~5 fps. Softness is faked with radial-gradient falloff / translucent fills / directional text-shadow smears. - Drive every time-based helper by your render clock's **logical time `t`**, never wall-clock. ## See also The full menu across all 8 families (A–H, ~56 moves) is the **motion-graphics** master skill and its [PLATTER.md](../mot