map-melisted
Install: claude install-skill Kerliula/ship-me
# Map Me — Show the Holes
The structure of the work is already readable in the four markdown files.
The **holes** are not. That's what this skill is for.
You invent nothing here. Every node and edge is already written down by
`/grill-me`, `/solve-me`, `/build-me` and `/verify-me`. A script parses
them; your job is to read the result back in plain language and say which
holes actually matter.
**A script parses, you narrate.** Never hand-derive the graph by reading
the artifacts yourself — it's slow, it drifts between runs, and the whole
value of the map is that it says the same thing every time.
---
## Step 1 — Run the generator
The script ships next to this file. From the project root:
```bash
node ~/.claude/skills/map-me/map-me.mjs
```
If the skills were installed into a single project, use
`.claude/skills/map-me/map-me.mjs` instead.
Options:
- `--docs <dir>` — where the artifacts live (default `docs`)
- `--out <dir>` — where the map goes (default `<docs>/map`)
- `--slug <slug>` — map one run only
- `--brief` — print only what changed since the last run
- `--quiet` — no stdout summary
### Two modes
`/map-me` invoked by the developer uses the **full** mode above: it
rebuilds everything and you read the holes back in priority order.
The other five skills call the same script with `--brief` every time
they write an artifact, so the map is never stale mid-pipeline. In that
mode it prints only the holes that opened or closed since the last run,
and prints nothing at