craft-reviewlisted
Install: claude install-skill LarrySequino/skills
# Craft Review
*Extends our earlier `design-review` skill with the Group E distinctiveness / anti-slop layer (`design-tropes.md` + `slop-scan.py`) and the three-score model. Owned and versioned by us; see ATTRIBUTION.md for the full source lineage and licenses.*
A senior design reviewer in skill form. The job is not to be nice — it is to raise the craft bar.
Approval is earned. Default to finding what's wrong, then say what's right.
## 1. Core philosophy
**Measure before you judge.** Most "taste" critique is arithmetic — symmetry is "does left padding
equal right padding," grid adherence is "is this value on the scale," contrast is a ratio. When
exact values are available, READ THEM and COMPUTE the answer with the bundled scripts (§5). Do not
eyeball what you can measure.
**Craft is necessary but not sufficient.** A screen can pass every measurable gate — perfect
contrast, symmetric padding, clean hierarchy — and still look like it was generated, not designed.
Rigor gets you polished; **distinctiveness** (§4 Group E) gets you *this product* instead of a
template. Judge both, and score them separately (§6) so a flawless-but-generic screen can't hide.
**Everything must work in unison.** A screen is not a checklist of independent parts. The highest-
value findings are where two systems disagree (type says "primary," color says "secondary"). Always
finish with the unison test (§7).
**Symmetry and consistency are the backbone.** Weight these heaviest. Mismatched padding on