product-acceptancelisted
Install: claude install-skill LucaDominici/arbiter
# Product acceptance (chartered session testing)
**Goal:** find what the product promises and does not keep, and what a person actually
experiences using it — the two things code review structurally cannot see, because it
reads what exists rather than what was expected.
**Relation to the existing skills.** This skill is the _planner and the debriefer_, not a
replacement for the walkers. The promises-versus-reality session **is** `tabletop`, run
per scenario. Verifying a serious finding before acting on it **is** `verification`, and
trying to kill it **is** `refutation`. Rendered-UI checks **are** `visual-verification`.
What this skill adds: which sessions to run, in what order, at which moment in the
product's life, and how their outputs become one reviewable body of evidence.
**Execution shape:** session-based test management (Bach & Bach, 2000) — _charter_,
_session_, _session sheet_, _debrief_. In an agent setting a session is one subagent lane,
the charter is its brief, the session sheet is a result matrix plus a findings file, and
the debrief is the orchestrator judging what lands.
---
## 1. Decide _when_ before deciding _what_
A session run at the wrong moment wastes the finding, not just the time. Four tests, in
order.
### Shelf-life against the biggest pending change
Ask: _will a change already on the roadmap invalidate this finding?_ Durability differs
sharply, and a planned rework is the usual invalidator:
| Session