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product-acceptancelisted

Use when a product is approaching completion and needs testing as a finished thing rather than as code — chartered sessions that drive the real product, find promises it does not keep, and produce evidence matrices plus remediation issues. Also use to decide WHICH sessions to run now and which to defer until after a planned rework. Complements code review and gates; never replaces them.
LucaDominici/arbiter · ★ 0 · AI & Automation · score 72
Install: claude install-skill LucaDominici/arbiter
# Product acceptance (chartered session testing) **Goal:** find what the product promises and does not keep, and what a person actually experiences using it — the two things code review structurally cannot see, because it reads what exists rather than what was expected. **Relation to the existing skills.** This skill is the _planner and the debriefer_, not a replacement for the walkers. The promises-versus-reality session **is** `tabletop`, run per scenario. Verifying a serious finding before acting on it **is** `verification`, and trying to kill it **is** `refutation`. Rendered-UI checks **are** `visual-verification`. What this skill adds: which sessions to run, in what order, at which moment in the product's life, and how their outputs become one reviewable body of evidence. **Execution shape:** session-based test management (Bach & Bach, 2000) — _charter_, _session_, _session sheet_, _debrief_. In an agent setting a session is one subagent lane, the charter is its brief, the session sheet is a result matrix plus a findings file, and the debrief is the orchestrator judging what lands. --- ## 1. Decide _when_ before deciding _what_ A session run at the wrong moment wastes the finding, not just the time. Four tests, in order. ### Shelf-life against the biggest pending change Ask: _will a change already on the roadmap invalidate this finding?_ Durability differs sharply, and a planned rework is the usual invalidator: | Session