← ClaudeAtlas

blender-lightinglisted

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
MAX-786/claude-3d-harness · ★ 6 · AI & Automation · score 74
Install: claude install-skill MAX-786/claude-3d-harness
# Blender Lighting Light scenes the way pros do: with structure, intent, and physically reasonable values. ## The five light types | Type | Behavior | Use for | |------|----------|---------| | **AREA** | Light from a rectangular surface; soft shadows automatic | 80% of cases. Window, softbox, fluorescent panel | | **SUN** | Parallel rays from "infinity" | Sunlight, moonlight, distant directional | | **POINT** | Omnidirectional from a point | Bulbs, candles, small omnis | | **SPOT** | Cone with falloff | Stage lights, headlights, focused beams | | **HDRI/World** | 360° environment image | Realistic ambient, outdoor, product photography | **Default rule**: Use **Area lights** for almost everything except the sun. Soft shadows come for free. ## Decision tree ``` What's the mood? ├── Studio / commercial → Three-point lighting (key+fill+rim) + HDRI fill 0.3 ├── Outdoor / sunlit → Sun + HDRI sky environment ├── Indoor cinematic → Sun through window + HDRI low + practicals (lamps as Point) ├── Dramatic / noir → Single Spot at high angle, no fill ├── Stylized / cartoon → Three-point with high contrast + saturated key color └── Unsure → Three-point with HDRI grounding (works for 90% of cases) ``` ## Reference-look handoff If the goal is to match an original/reference image rather than make a generally attractive render, chain-load `reference-look-calibration`. It owns measurement of hue/saturation/value, object extent, glow/aura color, and before/after look metrics. This skill