← ClaudeAtlas

blender-pro-workflowlisted

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
MAX-786/claude-3d-harness · ★ 6 · AI & Automation · score 74
Install: claude install-skill MAX-786/claude-3d-harness
# Blender Pro Workflow End-to-end guidance for putting a real scene together. This skill answers "in what order, with what fidelity at each step, should I tackle this?" Use it as the planner, then chain-load the specific sub-skills for each step. ## Reference-locked override If a task involves source templates, orthographic references, brand mascots, or fit validation, defer ordering to `blender-skill-harmonizer` and the reference-locked skills. The generic production order is subordinate to source-of-truth gates. ## The 11-step canonical order ``` 1. Reference + plan → State the goal; collect refs 2. Block-out → Primitives only at correct scale 3. Camera + composition lock → Pick focal length; frame the shot 4. Light pass v1 → Three-point lighting; no color yet 5. Refine geometry → Replace primitives with real models 6. Materials v1 → Flat colors; values before color 7. Light pass v2 → Add color; tune ratios 8. Detail pass → Sculpting, fine textures, polish 9. Final render → Production samples + denoising 10. Composite → Color grade, glare, vignette 11. Export → Target platform format ``` **Why this order**: each step gates the next. A great model under bad lighting renders worse than a mediocre model under great lighting. A perfect material tuned in flat lighting will look wrong once real lighting goes in. ## Sub-skill chain b