← ClaudeAtlas

blender-renderinglisted

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
MAX-786/claude-3d-harness · ★ 6 · AI & Automation · score 74
Install: claude install-skill MAX-786/claude-3d-harness
# Blender Rendering Render efficiently. The defaults are wrong for production; the recipes below are tuned for the common cases. ## Engine decision tree ``` Need photoreal? Caustics? Accurate SSS? Glass-rich? ├── YES → Cycles (path tracer) └── NO → Need speed? Stylized look? Animation iteration? ├── YES → EEVEE └── NO → Cycles (default fallback for photoreal) ``` **Quick rule**: - Stills, archviz, product, hero shots → **Cycles** - Animation previews, motion graphics, stylized → **EEVEE** ## Reference-look handoff If the goal is to match an original/reference image rather than make a generally attractive render, chain-load `reference-look-calibration`. It owns measurement of hue/saturation/value, object extent, glow/aura color, and before/after look metrics. This skill should then apply the requested material/lighting/render changes within that calibrated target. ## Recipes ### Recipe 1 — Cycles production preset (256 samples + denoise) ```python import bpy scene = bpy.context.scene scene.render.engine = 'CYCLES' scene.cycles.device = 'GPU' # Sampling scene.cycles.samples = 256 scene.cycles.use_adaptive_sampling = True scene.cycles.adaptive_threshold = 0.01 scene.cycles.adaptive_min_samples = 32 # Denoising (recommended) scene.cycles.use_denoising = True scene.cycles.denoiser = 'OPENIMAGEDENOISE' # safe default; switch to 'OPTIX' on NVIDIA RTX # Light paths (defaults are reasonable; bump transmission for glass-rich scenes) scene.cycles.ma