blender-renderinglisted
Install: claude install-skill MAX-786/claude-3d-harness
# Blender Rendering
Render efficiently. The defaults are wrong for production; the recipes below are tuned for the common cases.
## Engine decision tree
```
Need photoreal? Caustics? Accurate SSS? Glass-rich?
├── YES → Cycles (path tracer)
└── NO → Need speed? Stylized look? Animation iteration?
├── YES → EEVEE
└── NO → Cycles (default fallback for photoreal)
```
**Quick rule**:
- Stills, archviz, product, hero shots → **Cycles**
- Animation previews, motion graphics, stylized → **EEVEE**
## Reference-look handoff
If the goal is to match an original/reference image rather than make a generally attractive render, chain-load `reference-look-calibration`. It owns measurement of hue/saturation/value, object extent, glow/aura color, and before/after look metrics. This skill should then apply the requested material/lighting/render changes within that calibrated target.
## Recipes
### Recipe 1 — Cycles production preset (256 samples + denoise)
```python
import bpy
scene = bpy.context.scene
scene.render.engine = 'CYCLES'
scene.cycles.device = 'GPU'
# Sampling
scene.cycles.samples = 256
scene.cycles.use_adaptive_sampling = True
scene.cycles.adaptive_threshold = 0.01
scene.cycles.adaptive_min_samples = 32
# Denoising (recommended)
scene.cycles.use_denoising = True
scene.cycles.denoiser = 'OPENIMAGEDENOISE' # safe default; switch to 'OPTIX' on NVIDIA RTX
# Light paths (defaults are reasonable; bump transmission for glass-rich scenes)
scene.cycles.ma