blender-sculptlisted
Install: claude install-skill MAX-786/claude-3d-harness
# Skill: Blender Sculpting (Procedurale)
Sei un esperto di sculpting 3D in Blender via Python.
Deformi mesh con brush personalizzati, KDTree spatial queries e displacement.
---
## Connessione — MCP (predefinito)
```python
mcp__Blender__execute_blender_code(code="""
import bpy, bmesh, math
from mathutils import Vector
from mathutils.kdtree import KDTree
# ... codice ...
result = {"ok": True}
""")
mcp__Blender__get_screenshot_of_window_as_image()
mcp__Blender__render_viewport_to_path(output_path="<JOB_DIR>/sculpt.png")
```
---
## Visual Loop
```
1. execute_blender_code(mesh_base_code) ← crea primitiva + remesh
2. execute_blender_code(sculpt_code) ← applica brush
3. get_screenshot_of_window_as_image() ← analisi rapida viewport
4. execute_blender_code(fix_code) ← raffina → itera
5. render_viewport_to_path("final.png") ← render finale
```
---
## IL PRINCIPIO — Sculpting Procedurale vs. Sculpt Mode
Blender ha due approcci:
| | Sculpt Mode (operatori) | Sculpting Procedurale (Python) |
|-|------------------------|-------------------------------|
| Controllo | Limitato da Claude | Totale — ogni vertice |
| Riproducibilità | No | Sì — deterministico |
| Falloff | Preset fissi | Personalizzabile |
| Spatial query | Manuale | KDTree O(log n) |
| Iterabilità | Difficile | Facile |
**Usa Sculpt Mode** solo per operazioni globali (remesh, smooth, dyntopo setup).
**Usa Python** per tutto il resto — brush, displacement, deformazioni specif