crane-shotlisted
Install: claude install-skill MAX-786/claude-3d-harness
## Crane Shot Camera Animation
Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.
## When to Use
- User wants a "reveal" or "unveil" shot
- User says "crane", "rise up", "low to high", "dramatic reveal"
- Product on a pedestal or platform
## Parameters
| Parameter | Default | Description |
|-----------|---------|-------------|
| `duration` | `5` | Video length in seconds |
| `fps` | `24` | Frames per second |
| `start_height` | `-0.2` | Starting height (below product level) |
| `end_height` | `3.5` | Ending height (above product) |
| `start_distance` | `3.0` | Starting distance |
| `end_distance` | `4.0` | Ending distance (pulls back as it rises) |
## Flow
### Step 1: Set Up Camera
```python
import bpy, math
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05))
tgt = bpy.context.active_object
tgt.name = 'CraneTarget'
bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'CraneCam'
cam.data.lens = 45
trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'
bpy.context.scene.camera = cam
```
### Step 2: Animate Crane Movement
```python
TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS
# Start low
cam.location = (1.0, -START_DISTANCE, START_HEIGHT)
ca