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mascot-logo-reconstructionlisted

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.
MAX-786/claude-3d-harness · ★ 6 · AI & Automation · score 74
Install: claude install-skill MAX-786/claude-3d-harness
# Mascot / Logo Reconstruction This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates. ## Harmonization requirement For mascot/logo work, use `blender-skill-harmonizer` first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills. ## Skill chain 1. `reference-analysis-validator` — source inventory, manifest, part counts, masks. 2. `orthographic-registration` — shared front/side/back/top coordinate contract. 3. `contour-to-mesh` — structural meshes from measured silhouettes. 4. `atlas-uv-fitting` — per-part texture/UV fitting. 5. `blender-materials` / `blender-lighting` — only after geometry and UVs pass. 6. `reference-analysis-validator` again — overlay gates before export. 7. `blender-export` — export only after gates pass. 8. `blender-animation` — only after static model is accepted. ## Non-negotiable order Static reference fidelity comes before animation and beauty rendering. ``` measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation ``` ## Hard gates - expected structural part count equals Blender scene/export structural part count. - front silhouette overlay passes threshold. - face/features landmarks pass tolerance. - side/back/top renders match their registered envelopes. - texture atlas regions are