mascot-logo-reconstructionlisted
Install: claude install-skill MAX-786/claude-3d-harness
# Mascot / Logo Reconstruction
This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.
## Harmonization requirement
For mascot/logo work, use `blender-skill-harmonizer` first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.
## Skill chain
1. `reference-analysis-validator` — source inventory, manifest, part counts, masks.
2. `orthographic-registration` — shared front/side/back/top coordinate contract.
3. `contour-to-mesh` — structural meshes from measured silhouettes.
4. `atlas-uv-fitting` — per-part texture/UV fitting.
5. `blender-materials` / `blender-lighting` — only after geometry and UVs pass.
6. `reference-analysis-validator` again — overlay gates before export.
7. `blender-export` — export only after gates pass.
8. `blender-animation` — only after static model is accepted.
## Non-negotiable order
Static reference fidelity comes before animation and beauty rendering.
```
measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation
```
## Hard gates
- expected structural part count equals Blender scene/export structural part count.
- front silhouette overlay passes threshold.
- face/features landmarks pass tolerance.
- side/back/top renders match their registered envelopes.
- texture atlas regions are