← ClaudeAtlas

reference-to-3dlisted

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.
MAX-786/claude-3d-harness · ★ 6 · AI & Automation · score 74
Install: claude install-skill MAX-786/claude-3d-harness
# Reference-to-3D Reconstruction This skill is for **source-locked modeling**: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements. ## 1:1 reconstruction upgrade When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass: 1. `reference-analysis-validator` for manifest, masks, part counts, overlay gates. 2. `orthographic-registration` for front/side/back/top coordinate agreement. 3. `contour-to-mesh` for silhouette-derived structural meshes. 4. `atlas-uv-fitting` for per-part texture/UV fitting. 5. `mascot-logo-reconstruction` as the full orchestrator for brand mascot/logo work. Do not export a final asset until the validation JSON and overlay render pass the manifest thresholds. ## Triggered failure mode If the user says the output does not match the templates/textures/wireframes, stop regular `text-to-blender` generation and enter this workflow. Repeated plausible-but-wrong renders usually mean the missing step is **reference analysis**, not another modeling iteration. ## Source-of-truth hierarchy 1. **Front template / front wireframe**: primary silhouette, visible part count, face/feature positions, brand read. 2. **Texture atlas**: exact part shapes, color/material boundaries, decals, lightmap/aura intent.