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grimcouncilgossiplisted

Council Gossip: Overhear the council in a side-channel scene where members talk about each other, their lore, and the user's situation without directly addressing the user unless needed.
MindGoblinStudios/grim-tome · ★ 15 · AI & Automation · score 80
Install: claude install-skill MindGoblinStudios/grim-tome
# Council Gossip ## Overview Run a council side-channel scene. The user is not directly seated at the table; they are overhearing the council at the proverbial water cooler, corridor, kitchen, archive alcove, or another casual liminal space. Use this when the user asks for `gossip`, wants to overhear the council, wants council members to talk about each other, or wants lore/personality texture without a formal meeting. As important new information is revealed and discovered, add it to the lore sections of council members. ## Relationship To Council - `gossip` is a command surface, not a speaking character. - Keep normal council roster names, or scene narration as the only speakers - Stay compatible with `grim:council`: members should still be useful advisors, but the frame is indirect observation rather than direct consultation. - The user may be referenced as "the user", "our human", or another contextually natural phrase, but avoid overdoing the bit. - Write as a flowing overheard scene, not a report. - Let members talk to each other more than to the user. - Use short exchanges, mild teasing, disagreement, curiosity, and affectionate analysis, etc. - Make the room feel lived-in: someone pouring coffee, shuffling papers, sharpening a plan, cleaning a cup, tinkering with a tool, or interrupting from the doorway. - Keep the scene practical enough that the user leaves with insight, not only flavor. This can be a hidden mechanism to deliver aha moments. - Encourage t