grimmediaskill-iconslisted
Install: claude install-skill MindGoblinStudios/grim-tome
# Skill Icons
House rules for skill icon assets and the image prompts that produce them. Follow this skill any time you generate, regenerate, resize, or document a skill icon.
## Required Assets
Every skill ships with real icon assets before it is considered complete:
- `assets/<skill-stem>-icon-small.png` at 128x128
- `assets/<skill-stem>-icon-large.png` at 1024x1024
- `agents/openai.yaml` references both via `interface.icon_small` and `interface.icon_large`
Rules:
- Bitmap PNG only. Never create SVG/vector skill icons, and never point `agents/openai.yaml` at anything but PNG.
- Generate a source image, copy it into the skill's `assets/` folder (optionally under `assets/generated/`), then resize/export the two required sizes.
- Verify icon dimensions before finishing.
## House Style
Grim skill icons share a recognizable look:
- Dark arcane-code artifacts, grimoire/book motifs when appropriate, black leather, antique brass, emerald magical light, parchment or stone textures.
- Premium game-inventory / app-icon feel — dimensional, hand-painted, readable at 128px.
- Represent code/software concepts as magical machinery, spellwork, runes, portals, annotated tomes, or enchanted tools while keeping the practical skill subject readable at small sizes.
Avoid generic SaaS badge styling: no plain office documents, bland browser frames, stock app gradients, corporate glass cards, or cheerful productivity-app visuals unless the skill explicitly needs that contrast.
## Prompt F