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vibe-to-uilisted

Design systems, motion, mood boards, spatial layout, visual assets, Design Context profiles, and a global Inspiration Library from screenshots, website URLs, inspiration images, music, or fuzzy aesthetic intent. Classifies page archetype, explores 3 product-aware directions before locking tokens (unless exact restoration), and applies only after confirmation. Use when designing or restyling UI, collecting design inspiration under ~/.vibe-to-ui/inspirations, extracting tokens/motion, generating assets, saving brand context under ~/.vibe-to-ui, or Git remote sync of Design Context for cross-device sharing.
MonkeyUI-dev/vibe-to-ui · ★ 28 · Web & Frontend · score 80
Install: claude install-skill MonkeyUI-dev/vibe-to-ui
# vibe-to-ui A local design companion for vibe coding developers. It first classifies the target page archetype and density, then uses the user's product background to derive three plausible visual and spatial directions from references before formalizing any one of them into a design system. It extracts "style DNA" including motion systems, Consumer app UIUX needs, visual asset direction, mood boards, and previews, and turns vague aesthetic feelings into product-aware design decisions that actually fit the product surface. Inspiration may be a **website URL**, screenshot, images, music, or fuzzy intent — the agent adapts to what the user provides (see [references/INSPIRATION-SOURCES.md](references/INSPIRATION-SOURCES.md)). Cases can be saved into a global **Inspiration Library** under `~/.vibe-to-ui/inspirations/<product>/pages/<page>/` (full-scroll analysis + motion + annotated `preview.html`, with product-level synthesis) without putting raw cases into a profile. It can also persist a reusable **Design Context** profile under `~/.vibe-to-ui/profiles/<profile>/` (brand master, tokens, decisions, assets) and adapt it on demand into **open-ended medium targets** — examples include `web`, `social-cover`, and `hyperframes`, and users may define their own (e.g. `linkedin`, `print-brochure`) — without coupling user data to skill install/update. All exploration happens through standalone previews; the agent only touches the user's project when the user confirms a direction and as