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maple-makelisted

Use when working with MapleStory assets — how to look up, compose, and render characters, mobs, maps, skills, items, or sprites via maple-lookup MCP.
NEXPACE-Limited/msu-skills · ★ 7 · AI & Automation · score 65
Install: claude install-skill NEXPACE-Limited/msu-skills
# maple-make Skill Loads the MapleStory data reference library under `references/` to provide complete knowledge on how MapleStory assets are structured and composed — sprite rendering, socket assembly, mob/NPC/skill/map data structures. ## Entry Point Always start with `references/maple-data-reference.md`. It is the index that maps every domain to the correct resource file. Do not load resource files directly without consulting the entry point first. ## Resource Map | File | Description | |------|-------------| | [maple-data-reference.md](references/maple-data-reference.md) | **ENTRY POINT** — Quick Rules, ID formulas, reference map | | [maple-core-rendering.md](references/maple-core-rendering.md) | CDN, flip rules, draw formula, Phaser integration | | [maple-core-folder-guide.md](references/maple-core-folder-guide.md) | data/ directory structure, file naming conventions | | [maple-core-id-system.md](references/maple-core-id-system.md) | ID-to-file resolution rules | | [maple-core-id-reference.md](references/maple-core-id-reference.md) | Weapon types, job tree, body part slots, skill grades | | [maple-core-items.md](references/maple-core-items.md) | Item overview | | [maple-core-items-reference.md](references/maple-core-items-reference.md) | Item ID reference | | [maple-character-rendering.md](references/maple-character-rendering.md) | Character socket assembly (multi-part equip) | | [maple-character-skill-system.md](references/maple-character-skill-system.md) | Skill d