architecture-reviewlisted
Install: claude install-skill NITISH-R-G/skills-i-use
# Architecture Review
The architecture review validates that the complete body of architectural decisions
covers all game design requirements, is internally consistent, and correctly targets
the project's pinned engine version. It is the quality gate between Technical Setup
and Pre-Production.
**Argument modes:**
- **No argument / `full`**: Full review — all phases
- **`coverage`**: Traceability only — which GDD requirements have no ADR
- **`consistency`**: Cross-ADR conflict detection only
- **`engine`**: Engine compatibility audit only
- **`single-gdd [path]`**: Review architecture coverage for one specific GDD
- **`rtm`**: Requirements Traceability Matrix — extends the standard matrix
to include story file paths and test file paths; outputs
`docs/architecture/requirements-traceability.md` with the full
GDD requirement → ADR → Story → Test chain. Use in Production phase when
stories and tests exist.
---
## Phase 1: Load Everything
### Phase 1a — L0: Summary Scan (fast, low tokens)
Before reading any full document, use Grep to extract `## Summary` sections
from all GDDs and ADRs:
```
Grep pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 4
Grep pattern="## Summary" glob="docs/architecture/adr-*.md" output_mode="content" -A 3
```
For `single-gdd [path]` mode: use the target GDD's summary to identify which
ADRs reference the same system (Grep ADRs for the system name), then full-read
only those ADRs. Skip full-reading unrelated GDDs entirely.