art-biblelisted
Install: claude install-skill NITISH-R-G/skills-i-use
## Phase 0: Parse Arguments and Context Check
Resolve the review mode (once, store for all gate spawns this run):
1. If `--review [full|lean|solo]` was passed → use that
2. Else read `production/review-mode.txt` → use that value
3. Else → default to `lean`
See `.claude/docs/director-gates.md` for the full check pattern.
Read `design/gdd/game-concept.md`. If it does not exist, fail with:
> "No game concept found. Run `/brainstorm` first — the art bible is authored after the game concept is approved."
Extract from game-concept.md:
- Game title (working title)
- Core fantasy and elevator pitch
- Game pillars (all of them)
- **Visual Identity Anchor** section if present (from brainstorm Phase 4 art-director output)
- Target platform (if noted)
**Retrofit mode detection**: Glob `design/art/art-bible.md`. If the file exists:
- Read it in full
- For each of the 9 sections, check whether the body contains real content (more than a `[To be designed]` placeholder or similar) vs. is empty/placeholder
- Build a section status table:
```
Section | Status
--------|--------
1. Visual Identity Statement | [Complete / Empty / Placeholder]
2. Color Palette | ...
3. Lighting & Atmosphere | ...
4. Character Art Direction | ...
5. Environment & Level Art | ...
6. UI Visual Language | ...
7. VFX & Particle Style | ...
8. Asset Standards | ...
9. Style Prohibitions | ...
```
- Present this table to the user:
> "Found existing art bible at `design/art/art-bible.md`. [N] sections are complet