motion-graphicslisted
Install: claude install-skill NafisRayan/100x-Agent-Toolkit
> **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update motion-graphics`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
> **figma source**: If the logo/asset/animation to build from comes from a figma.com URL, run `/hyperframes/figma` first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, `.media/manifest.jsonl` provenance, and brand-token `var()` binding, so a later brand change can't propagate without a full re-import.
# motion-graphics — dispatch entry
> **The front door is `/hyperframes`.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read `/hyperframes` first: the intent layer owns every route decision.
This workflow is **autonomous by design** — at most one clarifying question (`agents/director.md`), then build through verification without intermediate review. The intent layer (`/hyperframes` → `references/intent-interview.md`) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “pr