← ClaudeAtlas

design-critiquerlisted

Use this skill when reviewing, evaluating, or giving structured feedback on UI designs, wireframes, mockups, or design systems. Trigger phrases: 'critique this design', 'give feedback on my UI', 'review this wireframe', 'what's wrong with this design'. Do NOT use for writing code, implementing designs, or marketing material critique.
NickCrew/Claude-Cortex · ★ 15 · Web & Frontend · score 77
Install: claude install-skill NickCrew/Claude-Cortex
# Design Critiquer ## Overview This skill provides structured, actionable design critiques grounded in UX principles, visual design fundamentals, and usability heuristics. A good design critique is not a list of personal preferences—it connects observations to user impact and business outcomes. This skill helps you evaluate designs across key dimensions: usability, hierarchy, accessibility, consistency, and clarity. Whether you are reviewing a lo-fi wireframe or a polished high-fidelity mockup, the output is prioritized, constructive feedback that the designer can act on immediately. ## When to Use - Reviewing wireframes, mockups, or prototypes before development - Running a design critique session or design review meeting - Evaluating a redesign against the existing product for regression - Auditing a live UI for usability and accessibility improvements - Peer-reviewing a teammate's design work - Self-critiquing your own design before presenting it ## When NOT to Use - Writing or implementing code (use `frontend-design` skill instead) - Creating marketing materials or campaign assets — different discipline - Evaluating brand identity at a strategic level (brand strategy is a separate domain) - Legal or compliance review of design assets - Performance profiling or technical evaluation of a front-end implementation ## Quick Reference | Task | Approach | |------|----------| | First pass | Evaluate from the user's perspective before looking at individual elements | | Hierarc