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product-designerlisted

Produce and refine product-design briefs — the document that turns a rough product idea into a buildable MVP spec: vision, personas, jobs-to-be-done, goals/non-goals, numbered functional requirements, key screens, data model, user stories with acceptance criteria, user journeys, success metrics, risks, and milestones, all grounded in human-centered-design principles. Use this skill WHENEVER the user wants to write, expand, critique, or restructure a product brief, MVP plan, PRD, feature spec, or set of user stories — including phrasings like "write a product spec for X", "turn this idea into an MVP plan", "draft the requirements", "write user stories with acceptance criteria", "design this feature", "what should the MVP scope be", "critique this product plan", or "make a PRD". Also use it proactively when a user describes a product idea and asks how to scope or structure it. The skill enforces HCD principles (visible constraints, reversibility, informative feedback, traceability) and that every requirement is
Punpun1643/claude-skills · ★ 0 · AI & Automation · score 62
Install: claude install-skill Punpun1643/claude-skills
# Product Designer This skill is for producing a **product-design brief**: the document that takes a product idea from a sentence to something a team can build, scope, and validate. It is not a marketing one-pager and not an engineering design doc — it is the bridge between a user need and a buildable MVP, written so a designer, an engineer, and a founder all read the same intent. A good brief has four properties (this is the bar to hit): 1. **Every requirement traces to a real user need.** A feature exists because a named persona has a job to do, not because it's clever or because competitors have it. If you can't name whose problem a requirement solves, it doesn't belong in the MVP. 2. **Requirements are testable.** Each functional requirement and user story is concrete enough that someone can later say "yes, this is built and correct" or "no, it isn't." Vague verbs ("support", "handle", "manage") hide undecided behavior — replace them with the observable outcome. 3. **Scope is decided, not implied.** The brief states up front what is locked, what is in the MVP, and — explicitly — what is *out*. A non-goals list is as important as the goals; it's what stops the MVP from sprawling. 4. **It is human-centered.** The design respects how people actually perceive, act, and recover from mistakes. Constraints are visible before errors happen, destructive actions are reversible and show their consequences, feedback is informative, and the system's st