audio-review

Solid

Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for post-implementation review.

Code & Development 495 stars 43 forks Updated today NOASSERTION

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Quality Score: 79/100

Stars 20%
90
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
46
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Audio Review Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong. ## When to trigger After audio-related code is written or modified. Look for: - Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D) - AudioServer bus manipulation (`add_bus`, `remove_bus`, `add_bus_effect`, `remove_bus_effect`) - `preload()` of `.ogg` or `.mp3` files - `finished` signal connections or `await .finished` on audio players - Polyphony configuration or SFX pooling patterns ## Review process 1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: - Cite the gotcha ID (e.g. G1) - Show the offending code - Provide the fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification When you need specific API details, delegate to the **godot-api** skill.

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
3 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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