background-map

Solid

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

AI & Automation 538 stars 46 forks Updated today NOASSERTION

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Quality Score: 81/100

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Description 5%
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Skill Content

# Background Map Asset Use this skill for a runtime background, map base, parallax plate, fixed battle background, title illustration, or other fixed-viewport scenic asset. Do not use it for scene references, actors, foreground props, UI, or collision-bearing geometry. Background-map produces non-pixel-art scenic images only: do not request pixel art or use nearest-neighbor processing to imitate it. ## Invocation Accept one asset request matching the shared Asset Skill request schema in `.godotmaker/asset-runtime/schema/asset-skill-request.schema.json`. Require `asset_type` to be `background-map`. Run `standalone_validation.compile_and_validate()` before returning it. The runner checks the family binding and stable path at L0, the PNG at L1, the registered `single -> Texture2D` route at L2, and real headless Godot load plus Texture2D structure at L3/L4; it overwrites rather than trusts caller-supplied validation. It begins from the shared result schema and checker, then proves the result. This skill can be invoked directly or by an orchestrator; its request and result are identical in both cases. Do not read or write `ASSETS.md`, tags, stage state, generated manifests, or dispatch state. ## Source, Reference, and Provider Contract References are optional. With no references, generate from the brief. With one or more references, validate every declared local path is a readable image, preserve its `canonical`, `style`, or `screen` role, and send the actual image to the se...

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
5 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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